Virtual Reality: The Next Step in Digital Learning

The Mary and Jeff Bell Library is very excited about our next steps on our digital learning journey. Introducing zSpace, a laptop based Augmented Reality (AR) and Virtual Reality (VR) technology that makes immersive learning possible without the need of VR headsets.  zSpace technology makes kinesthetic learning possible in areas that have traditionally been impossible or not feasible. Users can manipulate 3D models, pull sections apart, see how they function and interact as a system, and so much more.  This technology will greatly enhance our STEM (Science, Technology, Engineering and Mathematics) programs’ ability to provide meaningful learning experiences for our students.

Student using zspace technology

We are kicking off our use of zSpace in collaboration with our first pilot adopter, Dr. Dara Orbach, Assistant Professor of Marine Biology. Students in Dr. Orbach’s BIOL 3425 lab courses will use these systems to perform virtual dissections of mammals, birds, and reptiles. Future pilot projects are slated for computer science and engineering curriculum.  zSpace, however, is not limited to use by STEM programs. The social science and arts capabilities supports zSpace’s use for STEAM (Science, Technology, Engineering, Arts and Mathematics) education as well.  Learn more about zSpace in Post-Secondary Education.

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Joseph D. Doan

Digital Learning and Academic Innovations

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